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- Title
Marco de trabajo ingenieril para el proceso de desarrollo de videojuegos.
- Authors
Hernández P., Andy; Pérez T., Karina; Correa M., Omar
- Abstract
A software development process for its practice should be guided by guides, models, methodologies and/or frameworks that guarantee the implementation of a high-quality product. It is the software engineering that ground, defines and establishes the bases to carry out a viable implementation according to the needs of the clients. The use of good engineering practices must be in accordance with the context and application domain that the software product to be developed suggests. There are traditional and agile methodologies that define both procedures and guidelines for the development of software domains, such as: software systems, scientific and engineering, embedded, artificial intelligence, and web-based. However, for software development on the video game application domain, these procedures and / or guidelines do not focus on the basic functionalities that represent their mechanics, but focus on functional requirements. With the purpose of effectively contributing to an adequate correspondence between what is specified and represented, with a structured and organized implementation of video games, the present work aims to develop an engineering framework for the video game development process. The framework consists of five stages: conceptualization, design, implementation, testing and maintenance. In addition, it is composed of twenty activities, which generate nine products of engineering work as fundamental outputs from the use of various techniques and tools. The validity of the framework was verified with the application of the Iadov method, from which high satisfaction and positive criteria are obtained from its use.
- Publication
Revista Antioqueña de las Ciencias Computacionales, 2017, Vol 7, Issue 1, p13
- ISSN
2248-7441
- Publication type
Academic Journal